Crop Siege

Crop Siege Worlds Guide: All 16 Worlds and 48 Levels

Every Crop Siege world and level in order, from Green Meadow to The Pest King, with the boss of each world, the twists to expect and tips for each stage of the campaign.

Three Crop Siege worlds side by side: Coral Depths, Moon Base and Royal Castle
On this page 8 sections

Crop Siege has 16 worlds and 48 hand-made levels, and every world ends with a fight worth remembering. This Crop Siege worlds guide lists the whole campaign in order, from the first carrots in Green Meadow to the final battle against the Pest King, so you always know what is coming next and how to get ready for it.

If you are brand new to the game, start with our Crop Siege beginner guide. It explains the core loop of growing by day and defending by night. This post picks up from there and walks through the map.

Crop Siege worlds: Coral Depths, Moon Base and Royal Castle
48 levels, from autumn fields to coral reefs, the Moon and a royal castle.

How the Crop Siege campaign is structured#

The campaign is simple to read once you see the pattern: 16 worlds with 3 levels each, for 48 levels in total. The first two levels of a world introduce its pests and its twist. The third level is the finale, and from the third world on, that finale is a boss fight named after the boss itself, like Yeti's Peak or Kraken's Trench.

Every world brings its own pests, its own boss and a new way to play. That is the most useful thing to remember: when you enter a new world, the tower setup that worked in the last one may not work here.

All 16 worlds and 48 levels in order#

WorldLevelsFinale
1. MeadowGreen Meadow, Sunny OrchardTwo Roads
2. Autumn ValleyAutumn Valley, Harvest MoonThe Great Siege
3. Frosty PeaksSnowy Slopes, Goat PassYeti's Peak (Yeti)
4. Misty SwampMisty Bog, Fox HollowToad King's Throne (Toad King)
5. Sunscorch DesertDune Road, Vulture CanyonSandworm Pit (Sandworm)
6. Tropic IsleCoconut Cove, Monkey JungleCrab King's Reef (Crab King)
7. Haunted HollowSpooky Patch, Witch WoodsPumpkin Witch Manor (Pumpkin Witch)
8. Volcano RidgeEmber Fields, Fire Beetle RidgeDragon's Crater (Dragon)
9. Candy KingdomLollipop Lane, Gingerbread GroveCake Queen's Castle (Cake Queen)
10. Sky IslandsCloud Pastures, Harpy HeightsThunderbird's Nest (Thunderbird)
11. Glowshroom CavesGlowshroom Hollow, Beetle BurrowsSpider Queen's Lair (Spider Queen)
12. Clockwork FarmTick-Tock Fields, Drone YardMecha Boar Works (Mecha Boar)
13. Coral DepthsCoral Reef Ranch, Kelp Forest MazeKraken's Trench (Kraken)
14. Moon BaseCrater Colony, Slime StationMothership Landing (Mothership)
15. Dino ValleyFern Gully, Triceratops TrailT-Rex Volcano (T-Rex)
16. Royal CastleCastle Gardens, Siege of the GateThe Pest King (Pest King)

The early worlds: learn the loop#

Meadow and Autumn Valley are where you learn the rhythm of the game. You plant carrots, corn, pumpkins and sunflowers, earn coins, and build your first slingshots and beehives along the road. The level names give away the lesson: Two Roads teaches you to defend more than one path at once, and The Great Siege tests whether your farm can pay for a defense big enough to hold a long night.

The middle worlds: bosses start to bite#

From Frosty Peaks on, every world ends with a boss: the Yeti, the Toad King, the Sandworm, the Crab King, the Pumpkin Witch, the Dragon and the Cake Queen. This is where tower specializations start to matter. Once a tower is maxed out you choose a path, for example Sniper or Gatling for the slingshot and Killer Bees or Honey Trap for the beehive, and the right choice depends on what that spot on the road has to deal with.

This is also the stretch where heroes and pets earn their place. Farmer Joe, Granny Bee and Sam fight next to your towers and level up during the night, the cat pounces on crop thieves, the owl spots hidden pests and the pig digs up treasure. Pick the hero and pet that cover the weak spot of your layout rather than always taking the same ones.

The late worlds: a new twist every time#

The second half of the campaign takes you up into the Sky Islands, down into the Glowshroom Caves, through the Clockwork Farm and then far beyond the farm fence. The twists get bigger as you go: you flip levers to re-route pests, use portals, dodge meteors, collect dino eggs and ride the ocean currents.

Crop Siege world twists: grabbing dino eggs and flipping levers to re-route pests
New twists every world: grab dino eggs before they hatch and flip levers to re-route pests.
  • Coral Depths: currents and whirlpools change how the fight flows, and the Kraken at the end slams whole lanes.
  • Moon Base: low gravity and meteor showers, with the Mothership waiting at the end to beam towers away.
  • Dino Valley: grab the eggs before they hatch, then face a T-Rex whose roar stuns your towers.

Royal Castle and the Pest King#

The last world, Royal Castle, brings everything together. Castle Gardens and Siege of the Gate lead up to the final level, The Pest King, where the king of all pests fights you in three phases. Expect to use every tool you have: a strong economy from the day, upgraded and specialized towers, your hero, your pet and well-timed pitchfork strikes, rain calls and frost bells.

Night on The Pest King level in Crop Siege, with a lever that switches the tracks
The Pest King at night: tap the lever to switch the tracks.

Tips for getting through all 16 worlds#

  1. Play the first level of a new world carefully. It teaches the twist. Learning it there saves retries on the boss level.
  2. Watch where pests break through. When you lose, look at the exact spot they got past, and move or add one tower there on the next try.
  3. Do not skip the economy. Every boss is easier with a richer farm. Good soil and early planting are the cheapest defense in the game.
  4. Save abilities for the moment a lane bends. Using a frost bell a second early is better than a second late.
  5. Boosters are optional. Every level can be beaten without paying, so treat boosters as a shortcut, not a requirement.

After the campaign: Endless Night and Boss Rush#

Finishing level 48 is not the end. In Endless Night you see how many nights your farm can last, and in Boss Rush you face every boss in a row. Both are the best way to test the layouts you learned across the 16 worlds.

Crop Siege is free to play, plays offline and needs no account. It is coming soon to the App Store and Google Play. See screenshots and the trailer on the Crop Siege website, and send questions or ideas to hello@softick.dev.

Play Crop Siege

A cozy farm and tower defense game for iPhone and Android: plant crops by day, build towers and hold off pests by night. 48 levels, 16 worlds, 15 bosses.