Four disciplines, one team: we design, build, launch and run mobile games, web apps, desktop apps and websites. We don't bolt sub-contractors together — everything lives under one roof, so projects ship without translation losses.
Where we live. Three games of our own for iPhone and Android — Barnstorm, Crop Siege and Golazo Manager — plus eleven titles in our PlayHub hub: board classics, casual puzzles, multiplayer staples.
Real products with real backends — auth, billing, dashboards, the works. Rebillio is one we built and run ourselves.
Native where it matters, cross-platform when it makes sense. C# / Visual Studio for Windows, SwiftUI / Xcode for macOS, Electron when one codebase is the right call.
Marketing sites and landing pages with motion that earns its keep. Like the one you're reading right now.
Defined deliverable, fixed price, fixed date. Best for clear scopes — a website, a single app, an MVP.
A small team allocated to your product month-to-month. You get continuity, we get to ship things properly.
You shipped already; you need someone reliable to keep it healthy. Bug fixes, releases, on-call.
Quick brief, honest reply. We'll come back with a plan, a price, and a date — usually within two business days.
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